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Compare allApp info
- Installs
- 1+
- Category
- Action
- Content rating
- Everyone 10+
- Version
- 2.2
- Released
- Oct 20, 2026
- Last updated
- 20 Oct 2026
- In-app purchases
- No
- Contains ads
- Yes
- Promo video
- No
- Requires Android
- 7.0
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First release on Google Play. Lane defence where your squad follows your finger instead of holding a line. Drag them across to meet whatever is coming, upgrade between waves, and hold the bridge until the boss arrives. Plays offline, no account needed.
Hold the bridge. Choose the gate, grow the squad, stop what comes over the rail.
The bridge is yours. Keeping it is the hard part. Walk your squad up a causeway under fire. Every gate is a choice with a number on it: squeeze through the narrow one for a bigger multiplier, or take the safe one and keep the men you have. Aim by walking. The squad fires on its own, so where you stand IS the aim. Then the horde arrives, and the barricade goes up, and you hold the line. WHAT IT IS Eleven bosses, each with its own approach and its own way of coming apart. Acts that change the ground under you — city water, night, fog, iron rain. Armoury crates on the deck that open into a bazooka or an airstrike if you can shoot them in time. Ranks that change how your men look as they earn them, all the way to black ops. WHAT IT IS NOT No energy timer. No waiting. No second game hiding behind the one in the advert. Every upgrade in Bridgehead is bought with coins you earned by playing, and there is nothing to buy with real money. It was built because too many games show a lane battle in their ads and hand you a menu when you install them. Watch an advert if you want to revive your squad or double the coins you just earned. That is the whole of it, and both are your choice, never a wall. Short runs. One hand. Offline.