This app isn't in any of our charts yet.
A new app icon, including a themed version for Android 13 and later.
Time the drop, land the ball. One-tap timing, 200+ levels, plays offline.
Slice the stack. Time the drop. Land the ball. Sliceball is a one-tap timing game built around a single perfect moment - the instant you stop slicing and let the ball fall. Hold to carve down through the stack, release at the right height, and the ball drops clean onto the table. Release too early and it never lands. Hold too long and it shatters. That is the whole game. It takes five seconds to learn and a lot longer to get good at. FEATURES - Over 200 hand-built levels that get genuinely tricky - Five rooms, and the room changes every 20 levels - One-tap, one-handed controls - hold to slice, release to drop - Real physics: every slice tumbles and falls differently - A shop full of unlockable skins - swap the ball for an eyeball, a bomb or a spiked mine, or trade sticky notes for cheese, notepaper, poker chips, cards, cartridges or vinyl - Earn coins by clearing levels and spend them in the shop - Plays fully offline - no wifi needed - Free to play, no in-app purchases WHY YOU WILL KEEP PLAYING Every level is a reflex test you can read in a second and miss in a hundred ways. The slicing feels good, the landing is satisfying, and a run takes about fifteen seconds - right for a queue, a commute, or ten minutes before bed. No timers. No lives. No waiting. Just slice, drop, and go again. Free to play, supported by ads.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.