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What's new in BrickFever 1.0.2 • 99 pixel-brick levels in 9 worlds, with a Citadel boss every 11 levels • Teleport the ball, swipe to slice, and spend energy on arcade powers • Fever chains, star clears, and progress saved on your phone • Optional twice-daily reminders that use the name stored on your device • Optional rewarded continue and energy refill; no ads mid-rally
Teleport, slice & nuke 99 offline levels of tiny pixel bricks.
BrickFever is a pixel brick-breaker you can play offline. Teleport the ball, swipe to slice the grid, and spend energy on powers a normal paddle game never allows. HOW YOU PLAY • Tap an empty spot to teleport the ball • Swipe across bricks to slice them, including steel, while you have energy • Move the orange paddle to keep the ball in play • Break bricks to charge energy and trigger Fever chains • Clear every breakable brick to finish the level 99 LEVELS, 9 WORLDS • Neon, Ember, Solar, Toxic, Reef, Glacier, Abyss, Nebula, and Omega • 14 brick patterns, plus a Citadel boss every 11th level • Earn 1 to 3 stars on each level • Progress, stars, sound, and pause options save on your phone POWERS • Free teleport and swipe-slice • Energy dock: Lightning, Black hole, Meteors, Laser paddle, Clone, Giant ball, Homing, Bullet time, Shield, and Nuke • Catch falling pickups: Multiball, Wide paddle, Fireball, Slow, and Extra life • Special bricks include multi-hit, steel, bombs, and golden jackpots PAUSE OPTIONS Pause includes optional single-player cheats: infinite energy, an unlosable floor, autopilot paddle, and turbo balls. REMINDERS On first launch you enter a display name stored only on this phone. If you allow notifications, BrickFever schedules two local reminders a day, around 10:30 and 19:00, and the message includes that name. You can deny notifications and still play. BUILT FOR SHORT SESSIONS • Levels take about 1 to 3 minutes • Synthesized sound you can mute; haptics mark breaks and big moments • No account and no cloud save • Share or rate from the menu, and browse other apps from us when you are online
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.