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12 new presets — 49 in all, including Church Organ, French Horn, Chinese Bells, Tomita, Sweet 16 Arp and FM Talkbox Lead. New in the synthesis engine, and put to work by those presets: a stereo chorus, a drive pedal in place of the old distortion, a ladder filter mode, and a delay before vibrato starts so it swells in rather than arriving all at once. Fat Brass has been rebuilt as Drive Brass. The pitch and filter readouts now round rather than truncate.
Play a theremin with your phone's tilt: touch, tilt, and shape the sound.
Phoremin turns your phone into a theremin — the classic instrument famously played without ever touching it, controlled instead by motion in the air. Touch the screen to sound a note, then move your phone to shape it in real time: - Tilt left and right to sweep the filter cutoff - Tilt forward and back to bend the pitch - Add a second finger for a major chord, a third to turn it minor - Lift your finger to release the note Where you touch doesn't matter — only how many fingers, and how you hold the phone. Notes glide instead of restarting, so a chord grows out of the note you are already playing rather than interrupting it. Under the hood, Phoremin runs the same native, low-latency synthesis engine as Q Pad, our touch-controlled synth pad — a polyphonic subtractive synth with oscillators, FM, amp and filter envelopes, a ladder filter mode, a drive pedal, chorus, delay, a formant filter, and reverb. Switch between built-in presets, grouped by category, from warm analog basses and FM electric pianos to church organs, tubular bells and eerie sci-fi leads. No microphone, camera, or network access is used. Everything happens locally, in real time, on your device. If you've ever wanted to play a theremin without owning one, or just wanted to feel what it's like to conduct a synthesizer with the phone itself, give Phoremin a try.
past month, based on 1 day
Downloads
Low confidence37
From install count ÷ months since release
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$0
No in-app purchases
Ads
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No ads
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$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.