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New: discover Fair Game, this game and 10 more puzzles in one app. Small fixes.
Swipe to tilt: every marble rolls at once. Get each one into its own hole.
Swipe to tilt the wooden board, and every marble on it rolls at once until it hits a wall, a block or another marble. Get each marble into the hole of its own colour. Holes of other colours are just flat floor, so a marble rolls right over them. ONE SWIPE MOVES THEM ALL You never move a single marble. Every tilt sends all of them rolling, so the puzzle is in how they meet: park one marble where it stops the next, clear the way in the right order, and bring them all home. BEAT PAR Every level is solved by computer to find the fewest tilts it takes. Match par for three stars, stay within two extra tilts for two. The stars at the top show what is still possible, tilt by tilt. CUSHIONS AND BREAKING GLASS Hard levels add soft cushions that stop a marble dead. Expert levels add glass floor: it breaks into a hole as soon as a marble rolls off it, and the next marble that rolls there falls through. Plan who crosses first. THREE WAYS TO PLAY Relax: short lessons, then three marbles on small boards. Hard: four or five marbles and cushions. Expert: up to six marbles, cushions and glass. 600 levels with a computer-checked par, then fresh boards for as long as you like. HELP WHEN YOU WANT IT Undo your last tilt (three free per level), get a hint that shows the best next tilt, or skip ahead halfway home. PLAY AT YOUR PACE No timer, no lives, no energy. Most levels take under two minutes. Play fully offline. ADS AND THE ONE PURCHASE The game is free. After your first few wins, a short ad may play between levels, at most every third level and never in the middle of one. Hints, skips and extra undos are optional rewarded ads that you choose to watch. The one purchase, Remove Ads, switches off the ads between levels for good; the optional rewarded helps stay available. No account, no sign-up. Your progress stays on your device.
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Downloads
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$0 – $0
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$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.