Werewolf & mafia party game for groups, no moderator. 4-12 on their own phones
Read full description
Catch the Witch is a werewolf and mafia party game with cat wizards, for 4 to 12 people in the same room, each playing on their own phone. It is a social deduction game with hidden roles: a witch is hiding among the little kitten wizards. By day everyone splits up to gather ingredients and someone may be turned into a frog, and every evening the postman duck brings the news. Find the witch before it is too late.
Looking for party games for groups with no moderator? The app runs every phase, so everyone gets to play, and the host just creates a room and shares the invite code.
How to play
• The host creates a room and shares the invite code. Everyone joins on their own phone
• Day: everyone splits up to a set place to gather ingredients, picking one in secret (forest, pond, herb field, cave or graveyard). The witch hunts at one of those places, and one kitten who went there becomes a frog. Players at the same place see each other. Every morning the postman duck announces which ingredients tonight's magic circle needs. Each place gives a different one (forest mushroom, pond lotus petal, herb field herb, cave crystal, graveyard moonlight moss), so you have to split up where they grow
• Evening: the postman duck announces who became a frog and where
• Night: under the moon, the village chief proposes which kittens will play ingredients, and everyone except frogs votes yes or no. Once all votes are in, everyone sees who voted which way. If most say no, the next chief proposes again and the curse gauge fills. When it is full, that night's ritual fails on its own
• Chosen kittens each secretly play one ingredient from their hand. Hands are private, so the witch can say "I have a mushroom", get in, and slip in a fake. A bad ingredient makes it fail, a missing one leaves it short, and a full set adds a seal
• Discuss, then vote to exile one player. You find out right away whether they were a witch
• On the last day the knights come to the village for a final vote to find the witch. Miss, and the witches win
• Herbs are found only at the herb field, and anyone who goes there gets one, witches included, so they are handy for a bluff. Frogs gather at the pond, so from the next day the herbalist can take a herb to the pond to turn a frog back. Careful, the witch may lurk at the pond too. A rescued cat rejoins that same night and can tell everyone where it was turned. Herbs never spoil and count as a good ingredient in the ritual
How to win
• Villagers: complete 3 seals (2 with 4 players), exile every witch, or catch a witch in the knights' final vote
• Witches: grow to match the number of villagers, or make the knights' final vote miss
Features
• 4 to 12 players, with 1 or 2 witches depending on group size
• No account needed, just type a nickname
• 19 languages
• Cute kitten wizards, frogs and a postman duck
• No cards or moderator needed, the app runs every phase
Great for
• Game nights at home, trips and sleepovers
• Clubs, dorms and meetups where a party game for groups beats a screen each
• Groups that want a face to face mafia game with friends, without cards or a moderator
The app runs every phase, so everyone gets to play.
In-app purchases (one-time)
• Remove Ads: removes ads on your own phone
• Expansion: if the host owns it, everyone in that host's rooms can use expansion roles and extra room settings. The base game is fully playable without it
• Remove Ads + Expansion bundle
Free to play, contains ads.
Contact: orilabs2026+catchwitch@gmail.com