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Pazit Novo: fill the rows, clear four at once, travel the world's cities.
Pieces fall into a well ten wide and twenty deep. Turn them, slide them, drop them, and fill a row to make it disappear. Fill four rows in a single move and the game says it out loud: PAZIT! That is the whole game in four lines, and it is still the argument you will be having with yourself an hour later: take the safe row now, or leave the gap open and wait for the piece that clears four at once. SEVEN PIECES, AND NO BAD LUCK The seven shapes come out of a bag, not out of a dice. You get every one of them before any of them comes back, so a run never dries up waiting for the piece you need, and a bad finish is never something that happened to you. You always knew what was still in the bag. What you did with it is the part that counts. PUT ONE ASIDE Touch the box at the top left of the well and the falling piece waits there for you until you want it. It is the difference between taking what you are given and choosing when to use it, and it is where the long straight piece you are saving for a PAZIT lives while you build the rest. THE GHOST SHOWS YOU WHERE IT LANDS A faint outline sits at the bottom of the well, under the falling piece, so you always know exactly where it is going. No dropping something three columns off and watching it land wrong. At five stars the ghost is gone: at that speed you are expected to know. FIVE LEVELS OF STAR Each one starts faster than the last, and the harder ones start with rubbish already piled at the bottom of the well, so you are digging out from the first piece. Each level keeps its own best score, separately: a comfortable one-star run never flatters a five-star one, and the number you are proud of is the number you actually earned. ONE CITY PER LEVEL Every level you clear moves you somewhere new behind the well. You start over Moscow and go on to Rome, Rio de Janeiro, Paris and the Eiffel Tower, London, Big Ben and Buckingham Palace, Pisa, Milan, Giza, the Taj Mahal, the Great Wall of China, Mount Fuji and the Colosseum. Fifteen in all, and they are photographs rather than drawings: real places, properly credited inside the app. HOW THE POINTS WORK One row is 100. Two together are 300, three are 500, and four at once - the PAZIT - are 800. Clearing them one at a time is the safe way and the slow way, and eight times out of ten it is the right call. The other two times are why you keep playing. HOW IT PLAYS Slide the piece left and right, turn it, press down to make it fall faster, press twice and it drops at once. The controls are under your thumb and nothing is hidden in a menu. The rules fit on one card, in your phone's own language, and you can call it up whenever you want. FREE, WITH ADVERTS, AND THAT IS THE WHOLE DEAL No purchases. No subscription. No levels waiting behind a card number, no pieces to buy, no second chance for ninety-nine cents. The adverts pay for it and the game stays free - all of it, forever. If you ever wonder what the catch is: there is not one, and we would rather say it here than have you find out by hitting it. WORKS OFFLINE Everything happens on your phone. On a plane, in a tunnel, in a lift, with the signal gone: it plays exactly the same, and your best scores are kept where you left them. FROM BRAIN GAMES One of a family of games made by the same people, with the same promise: you can always play, and you will never be asked to pay for the game. The rest of them are at brain-games.app, where they also run straight in your browser, no installing anything.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.