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Version 2.8.0 Steep slopes and mines no longer launch bikes into space Fixed the daily Frenzy run not returning on some devices Multiplayer: recent games first; leaving a race keeps your ghost Stunt jumps now pay out all stars earned, even past 50 Minor bug fixes and improvements Thanks for playing! Please report any bug or issue to support@roofdog.ca
Tilt, flip and slam your way as far as you can, then crash spectacularly.
Your bike is fast, your rider is made of rubber, and the ground is not your friend. Press left and right to tilt the bike, do stunts to earn nitro boost, and see how far you get before it all goes wrong. Stunts pay for themselves. Every flip, wheelie and big air fills the boost, and boosting takes you farther, which gets you more stunts. SLAM it all down to unlock the OVERDRIVE. And when you finally crash, your ragdoll rider keeps tumbling, bouncing and sliding, and every meter of that counts too. The original Extreme Bike Trip is back, rebuilt for today's phones and tablets. == Features == * Two-thumb controls: press left and right to tilt, hold both to slam * Flips, wheelies, big air, close calls and perfect landings * A full ragdoll rider who keeps going long after the bike has stopped * 48 bikes, from scooters and touring bikes to motocross and speed machines * 144 paint jobs, many of which change how a bike handles * 83 helmets and outfits to dress your rider with * Seven locations, from the desert canyons to the arctic cap * Jetpack and stuntball gadgets that keep you going after a crash * Energy drinks, mega boosts and ejectable seats to buy before a run * 80 missions to complete, licenses to earn and better bikes to unlock Get on the bike. Crash. Do it again.
past month, based on 1 day
Downloads
Low confidence6.5K
From install count ÷ months since release
In-app revenue
Low confidence$4.4K
From downloads × revenue per download
Ads
$1.4K
$711 – $2.8K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$5.8K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.