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Minor changes and improvements.
Clash of Legendary Titans - offers hours upon hours of classic RPG MMO gameplay.
The best game for mobile phones. Fight epic battles, slay evil monsters and advance your character to the highest level! Legends come true. The Heroic age is back. Dark forces and wizards create chaos. It's up to you whether you are able handle the weapon, found a league, rule the lands, win the bloody battle and become the ace of aces. Or you are a lost soul who yields to the times? Gain the goodwill of Gods. Join a knight's guild. Cross your blades with rivals. Become one of the elements of a world of fantasy. Lord knows who can build up an empire and save the Universe. The final battle is near at hand. Show yourself at last. Fortune favors the brave! Equip your character, then battle enemies, demons and other children of evil! Improve you equipment, mine arms in the forge, complete quests and make your character as advanced as possible! Lead your character to glory! Application for players lets you: - play on both mobile phones and computers - win battles and destroy your opponents - choose a character and name him - learn fighting magic and attack your enemies with all the power of your spells - find devoted and fearless brothers in arms by joining clans - artifacts help you win a victory over even the most lethal barbarians and vermin Clash of the titans (RPG) based on elements of playing process of traditional board role games. Typical for our game RPG is to have quite a large array of features for the main character which defines his power, ability and fighting capacity. You can improve your settings by killing your enemies and completing missions.
past month, based on 1 day
Downloads
Low confidence5.9K
From install count ÷ months since release
In-app revenue
Low confidence$4.0K
From downloads × revenue per download
Ads
$1.3K
$649 – $2.6K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$5.3K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.