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Compare allApp info
- Installs
- 10+
- Category
- Arcade
- Content rating
- Everyone
- Version
- 1.0.0.0
- Released
- Sep 16, 2026
- Last updated
- 17 Sept 2026
- In-app purchases
- No
- Contains ads
- No
- Promo video
- No
- Requires Android
- 6.0
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Thanks for playing One-Thumb Roguelite! - Initial public release - Brick-breaker gameplay with boss fights - One-thumb controls, built for quick sessions - We'd love your feedback — more content is on the way!
Sixty waves, thirty balls, one thumb. A new board for everyone, every day.
One thumb. Sixty waves. One shot at a time. Drag to aim, release to fire, and watch a volley of balls ricochet through a descending wall of blocks. Every shot is a decision: clear the column that is about to breach, or chase the pickup that might carry the next twenty waves. BUILT, NOT GRINDED Upgrades arrive every third wave and stack multiplicatively — ball count, damage, pierce, splits, explosives. A run is a build, and the order you take things in matters more than the numbers on the cards. A LASER CAT Once per wave the cat vaporises a column. Spend coins in the supply drop and it becomes something specific: Furball tangles the neighbouring columns so they skip a descent, Scorch leaves the column burning for whatever falls in next, Hoarder turns every kill into a coin, and Dead Fish flops down the board slapping both sides on the way. One per run. Choose. PACTS Occasionally the board offers you a deal. More orbs, but an extra row every fifth wave. A free capstone, but no cat for a while. You can always walk away. THE SUMMIT Clear wave sixty and the run does not simply end. A pot opens, and it grows for every wave you survive past the finish. Bank it and walk away a winner, or push on and watch it climb — knowing that dying out there pays nothing at all. THE DAILY Everyone in the world gets the same board every day. Same seed, same blocks, same luck. Post your score and find out whether you played it better than anyone else did. No accounts. No ads. No timers. No energy. It runs offline once loaded, and it was built to be played one-handed on a phone.