This app isn't in any of our charts yet.
SpaceWalker, 6DoF, hand gestures & display guide for viture luma ultra XR.
Just got your viture luma ultra xr and not sure how to set up SpaceWalker, get 6DoF working, or which hand gestures are available without the Pro Neckband? This guide covers every feature and platform clearly so you can get the full AR and spatial computing experience from day one. WHAT'S INSIDE SpaceWalker App Guide How to download and set up SpaceWalker available on iOS, Android, macOS, and Windows -- and how to configure up to three virtual screens in horizontal, vertical, or code layout. Covers how to enable Immersive 3D (real-time AI 2D-to-3D conversion), how to launch Dream Brush and spatial apps, and what SpaceWalker unlocks on each platform. Device Compatibility Guide What the Luma Ultra connects to directly via USB-C and what requires additional accessories -- iPhone 15/16/17, Android USB-C, Mac, Windows, Steam Deck, Switch 2, and PS5. Covers which features are available per platform and what the Pro Neckband enables versus plug-and-play use. 6DoF and Hand Gestures Guide How the triple-camera system (front RGB + dual grayscale depth cameras) enables 6DoF tracking and hand gesture recognition. Covers what 6DoF is available natively on macOS and Windows via SpaceWalker without accessories, and what requires the VITURE Pro Neckband full hand gesture control and AR spatial interaction. Also explains the difference between 6DoF (Luma Ultra exclusive) and 3DoF available on Luma and Luma Pro. Display and Vision Guide How to navigate the Sony Micro-OLED display settings adjusting the built-in myopia correction (up to -4.0D), using the swappable nose pads (3 sizes included) for IPD fit, tapping the electrochromic lens to activate dimming, and switching RGB dynamic lighting effects. Also covers the 52-degree FOV and what to expect at 1500 nits in bright outdoor environments. Gaming Setup Guide How to configure the Luma Ultra for gaming Switch 2 (via the 8BitDo co-developed XR controller for the first XR-native Switch 2 experience), Steam Deck, PS5, and PC. Covers display mode selection per use case and how to enable Immersive 3D for real-time 2D-to-3D conversion during gameplay via SpaceWalker. Troubleshooting Guide Step-by-step fixes for the most common Luma Ultra issues 6DoF tracking drifting or losing lock, SpaceWalker not detecting the glasses, hand gestures not responding, USB-C magnetic cable not recognized, electrochromic dimming not activating, and how to factory reset. User Manual A structured reference covering all physical controls, what's in the box (glasses, 3 nose pad sizes, USB-C magnetic cable, glasses case, hair-friendly cover, cloth), initial connection setup, and VITURE Academy links for platform-specific SpaceWalker guides. Tips and Tricks Practical tips for getting the most out of the Luma Ultra how to use the electrochromic dimming outdoors, how to combine 3-screen SpaceWalker with a Bluetooth keyboard for a mobile workstation, and how to manage battery drain across different usage modes (6DoF active vs display-only). KEY FEATURES - 6 interactive tools: Device Compatibility Checker, SpaceWalker Setup Wizard, Display Mode Selector, 6DoF Troubleshooter, Battery Drain Estimator, Hand Gesture Command Finder - All content and interactive tools work fully offline - Covers VITURE Luma Ultra XR (Sony Micro-OLED 1200p, 1500 nits, 52 FOV, 6DoF, hand gestures) - SpaceWalker setup covered for iOS, Android, macOS, and Windows - 6DoF and hand gesture requirements clarified per platform and accessory - Compatible with Android and iOS DISCLAIMER This is an independent, unofficial guide for educational purposes, made for fans and enthusiasts. Not affiliated with or endorsed by VITURE or any of its subsidiaries. All product names and trademarks belong to their respective owners.
past month, based on 1 day
Downloads
Low confidence46
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$10
$5 – $20
Estimate, ads (benchmark-based, not calibrated per app)
Total
$10
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.