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Improved stability.
I she cries, the whole world dies.
Welcome to the Underworld—a land of monsters and mutants who eat humans for breakfast. One such monster—a hulking ogre by the name of Roy—has no interest in eating humans. But one day, he and his best friend Golan stumble upon a lost little girl named Meg, and discover something truly terrifying: the moment she starts wailing in fear, a blood-red hue washes over the sky, and the earth itself begins to tremble and quake. That’s right: this small girl’s tears hold the power to bring forth the apocalypse—and the only way to stop it is for them to help find her mother so she can make it safely back home. Meg’s Monster is a short, story-driven JRPG with a big twist. Players control Roy, who begins the game with 99,999 HP and is virtually untouchable—but the real concern is keeping Meg safe, because if she starts crying, it’s game over for everyone. Players will have to master the unique mechanics and mini-games baked into each battle, all while protecting Meg and using her favorite toys to keep her pacified. Over the course of their journey together, Roy and Meg will encounter a host of quirky and colorful characters, all lovingly rendered in Odencat’s trademark vibrant pixel aesthetic that makes even scary monsters look cute. There’s plenty of drama and intrigue to be found here—and even previously defeated enemies can be befriended through optional sub-events. What begins as a relatively simple and heartwarming story about two unlikely friends ultimately expands into something much greater, as Roy and Meg slowly begin to unravel the mysteries surrounding the Underworld and themselves. The result is an emotional journey that, like any good storybook, will remain in your heart for years to come.
past month, based on 1 day
Downloads
Low confidence9.6K
From install count ÷ months since release
In-app revenue
Low confidence$6.4K
From downloads × revenue per download
Ads
$2.1K
$1.1K – $4.2K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$8.5K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.