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You never swap two gems. You slide a whole row, and the relic sinks.
Most match-3 games ask you to swap two gems. This one never does. You grab a whole row and slide it sideways by one, and whatever falls off one end comes back on the other. That is the only move in the game. Underneath the gems there is a relic, and it only moves when you clear something beneath it. Three in a row clears; anything cleared under the relic drops it a row. Get it to the bottom and it is yours. Here is the part that makes it a puzzle rather than a pastime: sliding the relic's own row carries the relic along with it. So every turn asks the same question — is this slide for the match, or for the relic? Bots that only chase matches clear about half the levels. Bots that only chase the relic clear about half. Bots that weigh both clear far more. Bots that slide at random clear almost none. Stone blocks lock an entire row and nothing falls through it. Moves you did not need are worth score, so digging efficiently is the only route to three stars. Forty levels, each one generated and then played hundreds of times by a bot before it shipped. No account, no energy bar, no timers. Works offline.
past month, based on 1 day
Downloads
Low confidence4.1K
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$913
$456 – $1.8K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$913
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.