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Compare allApp info
- Installs
- 10+
- Category
- Action
- Content rating
- Everyone
- Version
- 1.0.1
- Released
- Sep 22, 2026
- Last updated
- 22 Sept 2026
- In-app purchases
- No
- Contains ads
- Yes
- Promo video
- No
- Requires Android
- 7.0
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One thumb. Endless swarm. Stack 8 weapons and tear the run wide open.
Drag your thumb anywhere on the screen. That is the whole control scheme. Your ship never stops firing. You only decide where to be, and what to become. Survive the swarm, grab the level-up, and pick the card that changes the run. ONE THUMB, NOTHING ELSE No buttons. No virtual stick. No aiming. Drag to move, let go to stop. Playable with one hand on a bus, in a queue, in bed. EIGHT WEAPONS, SIX SLOTS Pulse, Fan, Orbit, Chain, Nova, Mine, Laser, Blade. Each one levels five times and changes shape as it grows. You only get six slots, so every run you give something up. Mines behind you plays nothing like a laser that burns a line through the crowd. A SWARM THAT ASKS DIFFERENT QUESTIONS Ten enemy types, and each one is a different problem. Runners punish standing still. Bombers punish crowding. Armored ones ignore weak hits. Healers keep the pack alive until you kill them first. Hatchers make more. Blinkers teleport past your line of fire. BOSSES, THEN HARDER BOSSES The Core Warden arrives at five minutes. Beat it and choose: cash out your run, or push on into an endless boss ladder that never stops scaling. SIX SHIPS, SIX PLAYSTYLES Arrow is balanced. Bulwark is tough and slow. Storm is very fast and paper thin. Bolt opens with chain lightning. Core opens with nova blasts. Ghost collects far more shards than anyone else. YOU KEEP WHAT YOU EARN Shards from every run buy eight permanent upgrades - health, damage, fire rate, move speed, pickup range, crit, shard gain, regeneration. A bad run still makes the next one stronger. Daily quests give you a reason to come back tomorrow. SHORT RUNS, LONG GAME A run takes three to eight minutes, so it fits a coffee break. But the card draw, the ship you took and the order the swarm arrives in are different every time - the run you are playing has never happened before in exactly that shape. LIGHT AND SIMPLE No sign-in. No account. No tutorial to sit through - you understand the game in the first ten seconds. Small download, runs on modest phones, and every sprite is drawn by the game itself rather than loaded from a texture pack.