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🎉 Trap-Man is here! Experience the first release of Trap-Man with challenging levels, trap-filled gameplay, scoring, and leaderboards. Have fun and see how high you can climb!
Retro style arcade maze game powered by the world of Cult Shotta.
Trap-Man is a fast-paced retro arcade experience inspired by classic maze-chase games and powered by the energy of Sydney rap duo Cult Shotta. Step into the world of Trap-Man and play as fan-favourite characters including Shotta and Lil Golo in a competitive, addictive arcade experience built for both gamers and music fans alike. Navigate intense levels, avoid enemies, collect rewards, chase high scores, and climb the global leaderboards while experiencing exclusive 8-bit inspired versions of Cult Shotta's music catalogue. Whether you’re here for the nostalgia of classic arcade gameplay or the culture and energy of Cult Shotta's movement, Trap-Man delivers a premium mobile gaming experience designed to keep players coming back. FEATURES: • Classic retro-inspired arcade gameplay • Play as characters from the world of Cult Shotta • Exclusive 8-bit music inspired by popular tracks • Global leaderboards and competitive scoring • Fast-paced gameplay that rewards skill and strategy • Social sharing features • Premium arcade visuals and sound design • Unlock future upgrades, collectibles and additional content • Built for both casual players and competitive gamers Trap-Man blends old-school arcade inspiration with modern music culture to create a unique mobile experience unlike anything else on the store. Compete with friends. Beat your high score. Represent your favourite character. The maze is waiting...
past month, based on 1 day
Downloads
Low confidence10
From install count ÷ months since release
In-app revenue
Low confidence$7
From downloads × revenue per download
Ads
$2
$1 – $4
Estimate, ads (benchmark-based, not calibrated per app)
Total
$9
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.