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Battle screen polish. Shorter tower slot hints, and the boss name now sits centered in its bar. The startup screen is tidier too.
Historical tower defense: 28 battles of 1592 with Yi Sun-sin's turtle ships.
In 1592 a Japanese fleet landed at Busan. This is a tower defense built on the 28 defensive battles that followed — the walls, the mountain forts, and the sea lanes that held. You place units on fixed slots along the enemy's path and rearrange them between waves. Each slot takes different units: crossbow platforms and cannon on the walls, archers on high ground, panokseon and turtle ships on the water. Deciding what goes where is the game. ■ Five chapters, 28 stages · Drill — learn placement and waves · Jinju walls — Kim Si-min. Wall slot damage +10% · Forts and Haengju — Gwon Yul. High-ground range +1 · Victories at sea — Yi Sun-sin. Crane aura +25% · Jeongyu front — a different commander each battle ■ 11 units, 17 enemies Archer post, palisade, wall platform, cannon, militia raiders, arrow wall — plus panokseon, turtle ship and wing ship at sea. Enemies run from ashigaru to cavalry, matchlock troops and atakebune, and every stage puts an enemy general on the field. ■ The crane wing Gather wing ships inside each other's aura and the crane formation completes, speeding up your guns. The first ship is a loss on its own — the board highlights the slots that would complete it. ■ Read the situation before you deploy Every battle opens with its own record: when, where, and who stood against whom. Place names and titles follow the sources. ■ What this game does not have No account, no connection required. Nothing is sold inside the game. Progress is saved on your device. Three difficulties — easy, normal, hard — and three stars on every stage. Watching an ad can double a supply drop or add starting grain; you can clear every stage without watching one.
past month, based on 1 day
Downloads
Low confidence11
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$3
$1 – $5
Estimate, ads (benchmark-based, not calibrated per app)
Total
$3
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.