One-thumb anime parkour chase across a Renaissance city in three depth planes.
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Leap of Faith is a one-thumb anime parkour chase game across a living Renaissance city — an endless runner where the lanes are depth.
THE LANES ARE DEPTH
Three planes of city slide past each other in deep parallax: sun-washed rooftops, crowded streets, shaded arcades. Swipe to dive between them, tap to vault what's in front of you, hold to melt into a crowd while the guards stream past one plane away — rooftop parkour with a streak of stealth. It reads in a single glance and takes a hundred runs to master.
THE CHASE
This city does not want you on its rooftops. The pursuit builds as you run — guards vault behind you, cut ahead a plane away, and force the swaps you would never choose. Push forward to burst through a shutter, blend into a crowd to shake the Eye, and when you misjudge a gap a hay cart catches you and the rooftop chase goes on. An assassin-fantasy free running game in runs of 90 seconds to 4 minutes: short enough for anywhere, sharp enough to spike your pulse.
LEAP NOW, OR RUN ON
Every landmark gate in this parkour game is a wager: bank the run with a leap of faith, or run on toward a grander landmark with the guards closing in. Tap inside the golden ring for a Perfect leap.
THE LEAP
Every run in this chase game ends only one way: a slow-motion leap of faith from a landmark you've never reached before, stamped with your distance and turned into a stamp card and a video clip, ready to share in one tap. The game-over screen is the best moment of the run.
A RENAISSANCE PARKOUR GAME WITH A STORY
The city of Altarossa is a place, not a texture set: tiled roofs, market awnings, bell towers and domes, from a dawn market to a carnival night. Your first leap from each landmark opens a story vignette and carries a courier's letter into the Chronicle, and the townsfolk you hide among have stories that grow each time you blend in. Six landmarks, four districts, one mystery on the rooftops.
AN ANIME PARKOUR GAME BUILT FOR ONE THUMB
Swipe to change plane. Tap to vault. Hold to blend into a crowd. Push forward to burst. That is the entire control scheme and it never grows a second button — an anime endless runner and one thumb game you can play standing up on a bus, with a ceiling that takes a hundred runs to find.
THE ASSASSIN FANTASY, WITHOUT THE TUTORIAL
No skill tree, no stamina bar, no forty-minute prologue. You are already on the roof and already being chased. An assassin parkour game distilled to the only two things that matter: the route you pick, and the leap you finish on.
WHAT KEEPS YOU COMING BACK
- The Daily Route: the same run for everyone each day, with its own leaderboard.
- Challenge links: share a Daily Route leap and your friends open straight into that route to beat your distance.
- The Chronicle: a Season I track of 30 tiers you climb by the metres you leap, and every letter you have banked.
- The wardrobe: hoods and scarves that recolour your runner, leap poses that change the dive, clip frames and seals that dress every share.
- Invite a friend: you both get $5 in promo credits.
ANIME-GRADE MOTION
A cel-shaded, animation-first game, constantly moving. If it isn't moving beautifully, it isn't in the game.
FREE, AND FAIR
- The whole city is free: every run, every route, every landmark. No content gates, no energy system.
- Purchases are cosmetic and one-time — hoods, scarves, the Season I Chronicle track, Florins — never speed, never power. No subscriptions.
- No ads. Double your stamp after a run, free — or own Auto 2× Stamps and every stamp doubles itself.
An anime parkour game, a parkour chase game, a rooftop chase game, an assassin parkour game, a renaissance parkour game, an anime endless runner — whatever you came searching for, the rooftops are waiting. Jump.
Questions or ideas? dev@adelyons.com