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- Added 20 new soundtracks by indie artist Marcin Szmuc - Explore mode and map visual and performance fixes - Minor UI improvements - Invasion groups now appear a short distance from your baseship shield, and closer as Threat rises. - Threat now raises ore Rarity instead of Quantity. - Towers with an Orbit perk can now fire orbit shots with nothing in range, until the ring is full. - Fixed an issue that made Singularity Core remove orbit shots.
Defend your base with 5 outrageously modded towers!
Sphere TD is a tower defense game with one difference: there are no preset towers. You build every tower yourself by combining mods to spam more projectiles. UNIQUE FEATURES - Build & mod every tower. There are no preset towers. - Defend each map with 5 towers. Max them out and spam more projectiles. - Split your shots, bounce, multiply, shock, burn. The build is up to you. - Your base can fly, towers and all. Explore the maps and mine ores. - Research and craft mods. Just don't run out of energy. WHAT IS IN THE GAME - 41 towers, each with its own grid layout and function - 33 mods, each with tiers, MK upgrades, a B-Side function, and 3 perks, for over a million tower builds - 50 hand-crafted maps with three objectives each - Endless mode after map 50, plus map-specific challenges - A research tree, mod crafting, and a trader - Spheres that scale into elites, bosses, armored, shielded, cloaked and flying - Offline play, with cloud sync and leaderboards - Cross platform: mobile and desktop NO NONSENSE No pay to win. No time gates. No paywalls. No ad spam. No loot boxes. Funding the Galatium Academy is appreciated, never required. MESSAGE FROM THE DEV Hi, I'm Alex, a solo developer, and Sphere TD is my first game. If you like tower defense and building your own towers, you should feel right at home. Come discuss tower builds with other friendly cadets on Discord. I am committed to 10 years of support. You want it, I'll make it. Ready to join the Galatium Academy?
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.